ArchiveOriginally published 2011
Facebook in 2011: Video Calling and Payments Between Friends, Revisited
Two Facebook stories on this site in 2011 pointed at the same idea: that the social network wanted to be the place where you called your friends and paid them back. One arrived that summer. The other took four more years and a different shape.
On this page
Video calling, July 2011Payments between friendsThe survey about paying by phoneWhat the two stories got rightCommon questionsVideo calling, July 2011
The announcement was a partnership: Facebook added a video call button to its chat, powered by a well-known internet calling service. You clicked call, installed a small plug-in the first time, and had a one-to-one video conversation in the browser. This site's post noted the obvious: hundreds of millions of people who already had their friends listed could now call them without exchanging usernames on a separate service. It was also a shot at a rival social network that had launched group video hangouts a week earlier. Group calling came to Facebook later; the 2011 version was strictly two people.
Payments between friends
The payments story was thinner and, in hindsight, early. In 2011 Facebook ran a virtual currency for games and apps, and there was repeated talk, some of it from the company and some from analysts, of extending it to payments between people. This site reported it as a launch of a payments-between-friends service; the accurate version is that peer payments were being explored. The feature that matched the headline arrived in 2015, inside the standalone messaging app, letting friends send money from a linked debit card. It was later withdrawn in some countries as the company refocused on payments to businesses and, briefly, on a digital currency project that did not launch.
| Feature | 2011 | Today |
|---|---|---|
| Video calling | One-to-one, browser plug-in, partner technology | Group calls in every messaging app; no plug-ins; built into the apps |
| Payments between friends | Discussed; virtual currency for games only | Available in messaging apps in some countries; dominated elsewhere by bank apps and dedicated payment apps |
| Paying by phone in shops | Survey enthusiasm, few options | Tap-to-pay with a phone is routine in most developed markets |
| Voice and video on the desktop | Separate calling programs | Browser-native calling with no install |
The survey about paying by phone
A third post from the same period relayed a survey finding that a large majority of North Americans said they were willing to use their phone to pay for things in shops. In 2011 almost none of them could. Phone payments in shops needed near-field chips in phones, terminals that accepted them, and banks willing to put cards into phone wallets, and those pieces took most of the decade to line up. The survey was right about appetite and said nothing about timing, which is the usual shape of a technology survey.
What the two stories got right
Both bets, that people wanted to call and pay within the app where their friends already were, turned out correct. What the 2011 stories could not see was that the winning venue would be the phone messaging app rather than the desktop social network, that video would go from plug-in novelty to something everyone did daily within a decade (helped enormously by 2020), and that payments would fragment by country, with bank-run instant transfer systems winning in some places and messaging-app payments in others.
Common questions
When did Facebook add video calling?
July 2011, as a one-to-one feature inside chat built with a video-calling partner. Group video came later.
Did Facebook launch payments between friends in 2011?
No. It was discussed in 2011; the feature launched inside the messaging app in 2015 and was later scaled back in several markets.
Can you still send money to friends through the messaging app?
In some countries, yes. In others the feature was withdrawn. Bank-run instant transfer apps dominate in much of the world.
Why did the 2011 survey overstate phone payments?
It measured willingness, not availability. The phones, terminals and bank support took most of a decade to arrive.
What happened to the browser plug-in for video calls?
Browsers gained built-in real-time calling standards a few years later, so plug-ins disappeared.